
Roa
A downloadable game for Windows
The Hunters Guild offers a simple hunting quest...
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Roa is a small 2D platformer inspired by Monster Hunter, Hollow Knight, and Rain World (plus like whatever other games I like).
Roa is my first game and is now fully released, with progress logs and previous builds of Roa available on my Patreon for free at: https://www.patreon.com/therealressii/posts. They're free to view whether or not you're a member or not (though feel free to toss a pretty penny my way if you want).
Feel free to leave a comment with any feedback and/or report any bugs as I'm always looking for ways to improve (or fix) the game.
Controls:
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Authors | ressii, BitiLope |
Genre | Platformer, Adventure |
Made with | Unity |
Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer, Unity |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Development log
- Roa - Release - 1.0.098 days ago
Comments
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i have to say something, adding the ability to remove(not change) beads, would be good, i am kind of stuck with the messiah's bead until i get the materials to craft a new one
the graphics are soo good
Very promising progress so far! The game looks awesome, with a mix of ready sprites and live animations. My only complaints so far are only regarding three things:
* Climbing up a ledge feels inconsistent, as sometimes it fails to pull you up the platform you're climbing. Maybe a ledge grab animation would help?
* Jumping into 2 tiles high spaces is a bit wonky, as the window to get in those spaces is very small.
* While the first boss feels a little bit too easy, the second one is very tanky for how much precise dodging it requires. A health indicator would help, if only to determine that you need to upgrade your weapon for this fight and come back later.
But other than that, I really enjoyed the platforming, and the combat, while still a bit wonky, has a very promising base!
Aside from the somewhat annoying controls (climbing is a lil jank and a lack of coyote time for example), this pretty beautiful game reminds me a lot of Rain world and was generally pretty pleasant.